Published : 2021 || Format : print || Location : Colombia ☆ ☆ ☆ ☆ ☆ What was it about the country that kept everyone hostage to its fantasy? The previous month, on its own soil, an American man went to his job at a plant and gunned down fourteen coworkers, and last spring alone there were four different school shootings. A nation at war with itself, yet people still spoke of it as some kind of paradise.. Thoughts : Infinite Country follows two characters - young Talia, who at the beginning of this book, escapes a girl’s reform school in North Colombia so that she can make her previously booked flight to the US. Before she can do that, she needs to travel many miles to reach her father and get her ticket to the rest of her family. As we follow Talia’s treacherous journey south, we learn about how she ended up in the reform school in the first place and why half her family resides in the US. Infinite Country tells the...
I was a painfully shy, awkward kid, with low self-esteem and almost no social skills -- a side effect of spending most of my childhood inside the OASIS. Online, I didn't have a problem talking to people or making friends. But in the real world, interacting with other people -- especially kids my own age -- made me a nervous wreck. I never knew how to act or what to say, and when I did work up the courage to speak, I always seemed to say the wrong thing.
The decade of the 2040s are here and life on earth is even more abysmal and depressing than ever. There are a lot of wars being fought and the energy crisis is at an all-time high. Public safety has deteriorated and people are trying to move to the cities for better living conditions. Amidst all the gloom, the one silver lining is the OASIS, the massive virtual world created by James Halliday, initially as a game and which later evolved as something very similar to real life in a much more optimistic setting. As more and more people shut themselves inside OASIS to escape the harsh reality outside, they become more socially inept than ever. And then, as if to make things worse, the day James Halliday died, his will was released to the whole world. This heir-less rich man had created an Easter Egg or a hidden message inside OASIS for which he has left a series of clues. The first person to find the Easter Egg wins James' estate. When Wade Watts hears of this, he also decides to become one of the egg hunters, or gunters in short. But five years go by and no one has found anything, until Wade finally cracks the first clue and has suddenly catapulted himself into fame. But now there is a corporation trying to stop his progress (and that of a few others who have managed to crack the clue finally), not just within the game, but also by killing his real world self.
If you guys read my Sunday Salon post, you would have caught me raving about this title. Ready Player One celebrates geekdom like very few other books. Even now, two days later, I'm itching for a similar read. That's not to say that this book was perfect, because it did bug me at some level, but the thrill I derived from reading it far outweighs any niggles. Besides, I had never read cyberpunk before although I live and work in the digital world. I never imagined that maybe a fiction about cyberworlds would be so intriguing, so I think I've found a new genre that I would enjoy. (If only I had listened to my brother long ago!)
Ready Player One was an interesting exploration of life in a virtual world. Already, we spend a lot of our time online and we can no longer imagine the life "before". Games have changed in dimension - today's games are a far cry from the two-dimensional, unattractive graphics-powered games of the 80s. We all already have a virtual persona, and the author exploits that knowledge to create a full-fledged, fully-functioning, real-life mirroring virtual world that feels like utopia compared to the outside world. Cline's virtual world can also do everything that the real world can - students attend school on the OASIS, keep jobs and earn money (or credits) and also gain experience points. There's magic and technology on OASIS. Also, people can win/steal all kinds of fancy gadgets that they would love to covet. And did I mention playing games? But there were no rules of life in OASIS. One can kill whoever they wish to eliminate and move on to another adventure. There's no police and that facilitates the bad guys to try and eliminate competition. Occasionally, Ready Player One felt like a mockery of how the online world operates now. When Wade explains, "Back when Halliday was still running the company, GSS had won the right to keep every OASIS user's identity private in a landmark Supreme Court ruling," I was thinking of Facebook and Google and how privacy is such a joke today.
I loved the way the virtual worlds were described. It wasn't technical - it was certainly geeky and something wonderful to read for technology-lovers, but the explanation was straightforward, so that it didn't sound strange. The author certainly goes full board in building his setting, with every possible futuristic tool that can ever be imagined. It was a complete sci-fi utopia. This did make it easy to explain away certain plot events, sometimes I did feel that the story was at the surrender of the technology and not the other way around. There are a ton of 80s references in here, but they are mostly games or pop culture references. Still many are names we would recognize. (Okay, I didn't grow up in the 80s culture, more like the 90s, but they were still not lost on me.) There are a lot of stereotypes in this book - socially-inept geeks, money-hungry aunts, a withdrawn game creator and an outgoing best friend, two guys in love with the same woman, the woman being the reason for friendship issues, the power-hungry corporate company, companies illegally spying on people, and many more. Although I typically frown on any stereotyping, I think that is what made the book work. You couldn't take any offense for the formulaic happenings because they weren't offensive.
Ready Player One is a very fast-paced gaming thriller that delivered during every minute of my read. In addition to Wade, there are a few other well-developed characters I was rooting for. Since the story is told from Wade's perspective, we get to learn about Wade's real-life and virtual personas. The friends he make are all virtual though, so Wade goes through the tricky situation of trusting people he doesn't really know. The author makes a great case of how people can be different on and off line, and yet how they can still be similar. Moreover, although the people are very addicted to OASIS, and initially it is being talked about as the best thing that ever happened to humanity, some people do come to accept the pitfalls of such a life. I also liked the appearance of the omnipresent bad corporation guys who want to take control of James' estate and completely transform the way it works.
Towards the end, however, Ready Player One loses some of the steam that it built initially. A lot of what happens in the ending was very predictable, with everything tying up a little too neatly. The ending would fit a movie but on the print pages, they appeared lackluster. I know Ernest Cline is a screenwriter and much of the book's pacing fit a movie (incidentally this book is being made into a movie) but I would have still loved to see something more innovative in here. Also, I did feel that some parts of the book were somewhat cheesy such as when Wade and his friend have a geeky argument with a guy they don't like. It sounded very cliched and superhero-like where the good guy never breaks his rhythm and manages to win the barrel. But maybe that's appropriate too, because a lot of geek references are cliched, like the blonde jokes.
Even with the minor distractions, I enjoyed reading this book. It's been a long time since I woke up early or slept late or most importantly, stayed off the net, just to read a book (incidentally one about a networked world). And I strongly recommend this read to you, especially if you love reading about the cyberworld, about futuristic life, about the issues of misusing or overusing technology, about a game with mega consequences (like in Oceans 11/12/13), or if you plain like fast-paced thrillers.
If you guys read my Sunday Salon post, you would have caught me raving about this title. Ready Player One celebrates geekdom like very few other books. Even now, two days later, I'm itching for a similar read. That's not to say that this book was perfect, because it did bug me at some level, but the thrill I derived from reading it far outweighs any niggles. Besides, I had never read cyberpunk before although I live and work in the digital world. I never imagined that maybe a fiction about cyberworlds would be so intriguing, so I think I've found a new genre that I would enjoy. (If only I had listened to my brother long ago!)
Ready Player One was an interesting exploration of life in a virtual world. Already, we spend a lot of our time online and we can no longer imagine the life "before". Games have changed in dimension - today's games are a far cry from the two-dimensional, unattractive graphics-powered games of the 80s. We all already have a virtual persona, and the author exploits that knowledge to create a full-fledged, fully-functioning, real-life mirroring virtual world that feels like utopia compared to the outside world. Cline's virtual world can also do everything that the real world can - students attend school on the OASIS, keep jobs and earn money (or credits) and also gain experience points. There's magic and technology on OASIS. Also, people can win/steal all kinds of fancy gadgets that they would love to covet. And did I mention playing games? But there were no rules of life in OASIS. One can kill whoever they wish to eliminate and move on to another adventure. There's no police and that facilitates the bad guys to try and eliminate competition. Occasionally, Ready Player One felt like a mockery of how the online world operates now. When Wade explains, "Back when Halliday was still running the company, GSS had won the right to keep every OASIS user's identity private in a landmark Supreme Court ruling," I was thinking of Facebook and Google and how privacy is such a joke today.
I loved the way the virtual worlds were described. It wasn't technical - it was certainly geeky and something wonderful to read for technology-lovers, but the explanation was straightforward, so that it didn't sound strange. The author certainly goes full board in building his setting, with every possible futuristic tool that can ever be imagined. It was a complete sci-fi utopia. This did make it easy to explain away certain plot events, sometimes I did feel that the story was at the surrender of the technology and not the other way around. There are a ton of 80s references in here, but they are mostly games or pop culture references. Still many are names we would recognize. (Okay, I didn't grow up in the 80s culture, more like the 90s, but they were still not lost on me.) There are a lot of stereotypes in this book - socially-inept geeks, money-hungry aunts, a withdrawn game creator and an outgoing best friend, two guys in love with the same woman, the woman being the reason for friendship issues, the power-hungry corporate company, companies illegally spying on people, and many more. Although I typically frown on any stereotyping, I think that is what made the book work. You couldn't take any offense for the formulaic happenings because they weren't offensive.
Ready Player One is a very fast-paced gaming thriller that delivered during every minute of my read. In addition to Wade, there are a few other well-developed characters I was rooting for. Since the story is told from Wade's perspective, we get to learn about Wade's real-life and virtual personas. The friends he make are all virtual though, so Wade goes through the tricky situation of trusting people he doesn't really know. The author makes a great case of how people can be different on and off line, and yet how they can still be similar. Moreover, although the people are very addicted to OASIS, and initially it is being talked about as the best thing that ever happened to humanity, some people do come to accept the pitfalls of such a life. I also liked the appearance of the omnipresent bad corporation guys who want to take control of James' estate and completely transform the way it works.
Towards the end, however, Ready Player One loses some of the steam that it built initially. A lot of what happens in the ending was very predictable, with everything tying up a little too neatly. The ending would fit a movie but on the print pages, they appeared lackluster. I know Ernest Cline is a screenwriter and much of the book's pacing fit a movie (incidentally this book is being made into a movie) but I would have still loved to see something more innovative in here. Also, I did feel that some parts of the book were somewhat cheesy such as when Wade and his friend have a geeky argument with a guy they don't like. It sounded very cliched and superhero-like where the good guy never breaks his rhythm and manages to win the barrel. But maybe that's appropriate too, because a lot of geek references are cliched, like the blonde jokes.
Even with the minor distractions, I enjoyed reading this book. It's been a long time since I woke up early or slept late or most importantly, stayed off the net, just to read a book (incidentally one about a networked world). And I strongly recommend this read to you, especially if you love reading about the cyberworld, about futuristic life, about the issues of misusing or overusing technology, about a game with mega consequences (like in Oceans 11/12/13), or if you plain like fast-paced thrillers.
I received this book for free for review from the publisher, Crown Publishing Group. Ready Player One was released on August 16th.

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christa
http://mentalfoodie.blogspot.com/
Elizabeth
http://silversolara.blogspot.com